Doodle Jump Mod Apk 3.11.7 [Coins/Unlocked]
| Name | Doodle Jump |
|---|---|
| Updated | 22 Jun 2026 |
| Version | 3.11.7 |
| Category | Arcade > Games |
| Size | 48.8 MB |
| Requires Android | Varies with device |
| Developer | Lima Sky LLC |
| Google Play | com.lima.doodlejump |
| ApkModCT Downloads | 182 |
A stick figure bouncing on platforms that look like they were drawn in math class doesn’t sound like much. Then you tilt your phone once and realize the whole thing runs on that tilt, no buttons, just lean left or right and tap to shoot the occasional floating monster. Three minutes in you’re at 10,000 points. Ten minutes in you’re chasing someone’s scribbled high score in the margin.
Platforms on Graph Paper That Never Stop
You go up. That’s it. Platforms appear, some of them break, some vanish the second you touch them, some drift sideways like they’re bored. And tilt to steer, tap the screen to fire nose balls at UFOs and black holes that want to end your run. It works because the tilt controls feel direct in a way most mobile games don’t bother with anymore. Miss a platform and it’s because you leaned too hard.
Ten Themes, Different Enemies
Ninja, Space, Jungle, Underwater, Halloween, Pirates. But each one changes the enemies and the platform behavior just enough that switching themes doesn’t feel like a reskin. The Underwater world has bubbles that float you up faster. The Ninja theme throws shurikens at you from off-screen. In the base game you’d grind score milestones to unlock most of these, but Doodle Jump Mod Apk hands you the full roster and the coins upfront. The Frozen Ice theme has icicles that fall when you land nearby.
Jet Packs and Propeller Hats
Power-ups spawn randomly. Jet packs rocket you up a few thousand points in seconds. Propeller hats ease the fall. Springs launch you higher. And trampolines do the same but bouncier. None of it lasts long, which is probably the point. You get a taste of speed, then you’re back to timing jumps and dodging monsters. The propeller hat shows up mid-jump and you just grab it.
A Hundred Missions That Change How You Play
Over a hundred missions now. Reach 5,000 points without shooting. Collect ten springs in one run. Land on five moving platforms in a row. And finishing them gives you rewards, and it’s the rare case where mission design doesn’t feel bolted on. They make you notice parts of the game you’d otherwise ignore. The exploding platforms only show up after 3,000 points.
Why It Still Gets Played
Leaderboards show where your friends hit their ceiling. Beating them by even a hundred points feels better than it should. The whole thing runs in portrait mode, one hand, no tutorial, no wait. And you can clear a full run in two minutes or chase 50,000 points for half an hour. You can see the exact height where someone fell.




